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Joined 2 years ago
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Cake day: June 10th, 2023

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  • Currently started (at least somewhat) working on a submarine simulation/strategy game. I want it to be as lightweight as possible so it runs on as many systems as possible. Probably a lot of 2D graphics wherever graphics are necessary but a lot of focus will be on sensors and calculations. I want it to be Dieselpunkish with a technology tree between 1910s and 1960s but without featuring real world countries or submarines and no nuclear technology. The simulation of individual ships should be in depth in a dwarf fortress kind of way and I want realistic sound propagation. I’ll try to incorporate submarine design as well.













  • Ich hab in der Nähe zum Beispiel eine Landstraße die ca. 2 km ziemlich genau gerade aus geht, keine Kreuzungen und mindestens 10 m Wiese in jede Richtung. Die Stadt will, dass ich da 80 fahre wenn ich es richtig im Kopf habe. Ein Beispiel für ein dummes Tempolimit an das ich mich bestimmt nicht halte.