I’m so absolutely sick of it.

  • @SCB@lemmy.world
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    1 year ago

    Apparently I hadn’t realized what a golden age I had lived in when something like free multiplayer gaming was just a standard thing

    This was literally never a thing on consoles, so maybe that’s the issue?

    Multiplayer gaming was and generally still is totally free on PC, but consoles don’t have the infrastructure to pull from and have charged since they launched the feature.

      • @SCB@lemmy.world
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        -11 year ago

        The issue there is that the game co-op always goes through their servers.

        Games that don’t run their multiplayer that way don’t have this issue, but as multiplayer continues to transition to remote play rather than couch co-op it will likely continue to spread.

      • @SCB@lemmy.world
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        31 year ago

        Xbox live was absolutely a paid service

        At E3 2002 Microsoft unveiled its plans to establish an online gaming service for the Xbox called Xbox Live. The membership fee was set at $49.99 a year, which is what it still costs today. Microsoft was adamant about getting users online quickly and easily

        Dreamcast doesn’t really count as it was more of just a modem, and PS2 initially had no online capabilities. I still get wistful over what Dreamcast could have been.

        Nevertheless, due to lack of widespread broadband adoption at the time, the Dreamcast shipped with only a dial-up modem while a later-released broadband adapter was neither widely supported nor widely available. Downloadable content was available, though limited in size due to the narrowband connection and the size limitations of a memory card.[23] The PlayStation 2 did not initially ship with built-in networking capabilities