Tiime to Programmer Humor@lemmy.ml • 6 months agoDesigners cry quietlylemmy.mlimagemessage-square71fedilinkarrow-up1698arrow-down111
arrow-up1687arrow-down1imageDesigners cry quietlylemmy.mlTiime to Programmer Humor@lemmy.ml • 6 months agomessage-square71fedilink
minus-square@Routhinator@startrek.websitelinkfedilinkEnglish58•6 months agoDesigners need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
minus-square@SkyeStarfall@lemmy.blahaj.zonelinkfedilink2•6 months agoNot a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is
Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
Not a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is
Wake up Nee-Oh!