I’m the administrator of kbin.life, a general purpose/tech orientated kbin instance.

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Joined 2 years ago
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Cake day: June 29th, 2023

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  • I feel like the only even remotely acceptable way to do this is to show the ad, prompt for the answer for 10 seconds. They can log the right/wrong answer or if the time expires the lack of one and must move on.

    I can imagine metrics knowing if your advertising is actually reaching people is valid. But to make people answer and especially make them watch more if they answer wrong is about as dystopian as it gets.

    If (and I say if, I really don’t want to believe it is) that is the case, the only correct response is to uninstall Hulu immediately and put on your pirate hat.


  • Yeah, it shouldn’t happen in a release. But, if I had a penny for every time I’ve seen the last minute development that wasn’t tested yet and not even due for the current release squeezed in. I’d literally have a pound, or dollar or whatever else has 100 pennies in.



  • Yeah. I didn’t understand what they meant by the wtf there. Seemed to me someone wondered if the Action would have a localised version of i (making this stay lowercase on a phone was harder than it should be) or if it used the same i. So made a simple test for it.

    Not really sure it’s a wtf unless they expected a different result.



  • Well for a gamer no real comment. But there is one metric Intel still trashes AMD in for the APU. Hardware video acceleration/encoding. The quality is objectively better on Intel Quicksync.

    When getting a home box that also needed to do transcoding, Intel CPU was a requirement. My desktop development/gaming system? Ryzen + NVidia.


  • It’s not how ActivityPub (at least Lemmy/*bin servers) works. There isn’t so far as I’ve ever seen an API that allows for this within ActivityPub (now specific to Lemmy/*bin implementations there’s the API the browser/apps use that must provide this, but that’s not ActivityPub). It actually looks to be cleverly designed to prevent it. It might look like backfilling is happening because old stuff appears, but there are reasons for this.

    How it works from my experience (I did some work on the federation in kbin a year or so ago).

    • Instance A subscribes to community B hosted on Instance C.
    • Instance C notes this and does nothing. No previous content is sent, only future activities will be.
    • User on Instance D already subscribed to community B upvotes a comment on a post in community B.
    • Instance D sends the activity to Instance C.
    • Instance C sends the activity to Instance A.
    • Instance A gets the notice of the upvote, but realises it has no context for the upvote. But luckily the upvote has the comment ID of the comment that it was related to. So, now Instance A makes a request for the comment from Instance C.
    • Instance A receives the response from Instance C. But it turns out that comment was in reply to another comment. But the comment contains the ID of the parent comment. So Instance A requests that comment (and any parent comments until it gets the parent post).
    • By now Instance A has the information about the like, all comments from the liked comment to the post. These are saved to the database and will appear on the local system.
    • For each of the likes, comments and posts. If the user isn’t known locally the profile will also be fetched from their instance and stored locally.

    And so old posts and comments will begin to appear as activities linked to them happen. But there isn’t a method to ask for “all the posts in community X” using activity pub. I remember because I was specifically looking for this a year or so ago. It let’s you see the parent object but not any children.

    Maybe Mastadon etc does it different? No idea.

    And all of this is moot because if I block a User Agent, or I block an AS number/IP block. They’re not getting anything either by ActivityPub or scraping unless they change User Agent, AS number, or both.



  • But, they aren’t. They’re not after Activitypub specifically. They’re scraping the whole internet, most of them using clear bot User Agents. So, I routinely block their bots because the AI ones are usually hitting you multiple times a second non-stop. If they started making fake Activitypub nodes they would not be scraping as a bot, and they would want specifically fediverse data. Important to note here though, an Activitypub node doesn’t “collect” data, they subscribe (to mastadon users/hashtags or communities) and then get new data delivered to them. So they wouldn’t get the old stuff.

    Having said that, I’ve seen some obvious bots using genuine browser user agents on IP addresses from certain very large Chinese companies. For those I just blocked their whole AS number.


  • I mean personally I did block all the AI scrapers I could find on my instance, around a month or so ago. There were a lot, mostly unscrupulous, some big names included. Probably should look at the logs to see what’s new.

    The amount of traffic was quite significant too. I have a theory that they expect legislation soon, so are not playing nice and slow like crawlers do, but are vacuuming as fast as they can.

    But you’re right. Everyone would need to do it, to make a difference.




  • OK, look back at the original picture this thread is based on.

    We have two situations.

    The first is a dedicated system for providing navigation and other subsystems for a very specific purpose, with very specific hardware that is very limited. An 8 bit CPU with a very clearly known RISCesque instruction set, 4kb of ram and an bus to connect devices.

    The second is a modern computer system with unknown hardware, one of many CPUs offering the same instruction set, but with differing extensions, a lot of memory attached.

    You are going to write software very differently for these two systems. You cannot realistically abstract on the first system, in reality you can’t even use libraries directly. Maybe you can borrow code from a library at best. On the second system you MUST abstract because, you don’t know if the target system will run an Intel or Amd CPU, what the GPU might be, what other hardware is in place, etc etc.

    And this is why my original comment was saying, you just cannot compare these systems. One MUST use abstraction, the other must not. And abstractions DO produce overhead (which is an inefficiency). But we NEED that and it’s not a bad thing.


  • Exactly my point though. My original point was that you cannot compare this. And the main reason you cannot compare them is because of the abstraction required for modern development (and that happens at the development level and the operating system you run it on).

    The Apollo software was machine code running on known bare metal interfacing with known hardware with no requirement to deal with abstraction, libraries, unknown hardware etc.

    This was why my original comment made it clear, you just cannot compare the two.

    Oh one quick edit to say, I do not in any way mean to take away from the amazing achievement from the apollo developers. That was amazing software. I just think it’s not fair to compare apples with oranges.


  • r00tytoProgrammer Humor@lemmy.mlProgress!
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    -35 months ago

    It does. It definitely does.

    If I write software for fixed hardware with my own operating system designed for that fixed hardware and you write software for a generic operating system that can work with many hardware configurations. Mine runs faster every time. Every single time. That doesn’t make either better.

    This is my whole point. You cannot compare the apollo software with a program written for a modern system. You just cannot.


  • Wait a second. When did I say abstraction was bad? It’s needed now. But when you are comparing 8bit machine code written for specific hardware against modern programming where you MUST handle multiple x86/x86_x64 cpus, multiple hardware combinations (either via the exe or by the libraries that must handle the abstraction) of course there is an overhead. If you want to tell me there’s no overhead then I’m going to tell you where to go right now.

    It’s a necessary evil we must have in the modern world. I feel like the people hating on what I say are misunderstanding the point I make. The point is WHY we cannot compare these two things!


  • Except it’s not nonsense. I’ve worked in development through both eras. You need to develop in an abstracted way because there are so many variations on hardware to deal with.

    There is bloating for sure, and of course. A lot is because it’s usually much better to use an existing library than reinvent the wheel. And the library needs to cover many other use cases than your own. I encountered this myself, where I used a Web library to work with releases on forgejo, had it working generally, but then saw there was a library for it. The boilerplate to make the library work was more than I did to just make the Web requests.

    But that’s mostly size. The bloat in terms of speed is mostly in the operating system I think and hardware abstraction. Not libraries by and large.

    I’m also going to say legacy systems being papered over doesn’t always make things slower. Where I work, I’ve worked on our legacy system for decades. But on the current product for probably the past 5-10. We still sell both. The legacy system is not the slower system.


  • r00tytoProgrammer Humor@lemmy.mlProgress!
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    315 months ago

    It’s a different world now though. I could go into detail of the differences, but suffice to say you cannot compare them.

    Having said that, Windows lately seems to just be slow on very modern systems for no reason I can ascertain.

    I swapped back to Linux as primary os a few weeks ago and it’s just so snappy in terms of ui responsiveness. It’s not better in every way. But for sure I never sit waiting for windows to decide to show me the context menu for an item in explorer.

    Anyway in short, the main reason for the difference with old and new computer systems is the necessary abstraction.


  • Sort of when it clicked for me, was when I realized that your code needs to be a tree of function calls.
    I mean, that’s what all code is anyways, with a main-function at the top calling other functions which call other functions. But OOP adds a layer to that, i.e. objects, and encourages to do all function calls between objects. You don’t want to do that in Rust. You kind of have to write simpler code for it to fall into place.

    Yes, this ties in with what I’m saying though. You need a paradigm shift in your design philosophy, which is hard when you come from a Cx background.

    I also think that in OO there shouldn’t be much cross contamination. It happens (and it happens a lot in my personal projects to be fair) but when well designed it shouldn’t need to be. In C# for example it should be the case that rather than a function owning a resource, a class should. So when using an object between classes you take it as a reference from a method in one class and pass it into a method to another class rather than call that class and make it a dependency of that class too. In this way you would have a one way dependency, rather than a two way.

    This kind of thinking has moved into creating objects in rust. Also I think yes within a same class the idea of a function (that isn’t static) accepting an object that is part of the class that was returned by another function in the case class feels very wrong from a Cx style point of view. If we knew we were going to do that, we’d just make it a class level variable and use it in both functions.

    Like I say, just another way of thinking and I’m not there yet.


  • The bingo one actually uses crossbeam channels instead of mutexes, so that’s nice. I haven’t looked too closely at it though.

    The C# original uses the equivalent of read/write locks. But I found it problematic to work the same way in rust and then discovered the communication option was far easier to implement and actually avoids holding up threads. So went with that. Much easier and much faster in execution I think.

    I don’t think you can do too much about the Spectrum one if you want to keep the two threads, but here’s what I would change related to thread synchronization. Lemmy doesn’t seem to allow me to attach patch files for whatever reason so have an archive instead… dblsaiko.net/pub/tmp/patches.tar.bz2 (I wrote a few notes in the commit messages)

    In reality I’m never likely to remake the CPU project in rust. Firstly because I’d need to entirely re-engineer it because it’s extensively using hierarchical classes, which just doesn’t work the same way in rust. And I’m not sure traits would allow me to do things in even close to the same way. But if it were to work with a CPU emulator they need to share the memory, and also the CPU needs its own thread.

    So basically it’s channels indexed by channel number and name? That one is actually one of the easy cases. Store indices instead:

    This was something I was thinking about the other evening. I needed to get the index to remove some other data anyway and wondered if I’d be better off having a master vector and usize lookups for that data store. It’s one extra lookup, but by index it’s the tiniest and the speed isn’t a real issue anyway. It’s replacing perl scripts pulling data from mysql. It couldn’t possibly run slower than that :P

    Thanks for the commentary though and I think I’m going to make the changes to use indices to lookup data. I wanted to re-order the way things are done a bit anyway. The problem I see potentially is that the lookups probably need to be regenerated every time I delete something. But actually I think that since it is rebuilt from a file on load. Maybe I just remove the items from the lookups and leave them in the vector. Since next run they would be gone anyway.