Even the developer cannot be bothered to release physical copies or pretend to sell them as blank disk copies.

  • @jeffw@lemmy.world
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    1062 years ago

    So by saying “Please do not pester my poor Discord mods for a download link!" He means that’s how we get the link, right?

  • ArugulaZ
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    682 years ago

    “Can’t be bothered?” That’s kind of obnoxious. Of course he can’t release a physical copy; Disney would sue him.

    • Buelldozer
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      -72 years ago

      Even if the project is verifiably hacked the instant that remake becomes available on the web Disney will sue the shit out of them. It’s just how Disney is.

  • @Mugmoor@lemmy.dbzer0.com
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    332 years ago

    Remaking Lego Island seems silly when MattKC has already done a lot to get it running on modern PCs, and is in the process of decompiling the binaries.

    • TheHalc
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      322 years ago

      I watched his Hit and Run remake videos from the beginning, and it’s not really about the end product - he made it clear from the beginning that that project was never going to be released.

      Mostly, it seems to be about selling his “learn how to make Unreal games” courses and Unreal plugins.

      The videos were fun in their own right, to be honest.

  • @Spitfire@pawb.social
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    332 years ago

    Honestly what’s the point of even releasing videos or showing it off if all it’s going to amount to is a tease?

    Seems like kind of a dick move. If they wanted to make it for personal reasons fine but don’t tell anyone else.

    • mitch
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      2 years ago

      It’s a portfolio piece. Nothing wrong with the dude demonstrating what he’s capable of doing. It’s how you break into the game industry.

      • Bilb!
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        132 years ago

        Nothing wrong with it, but why am I hearing about it?

        • @TableCoffee@lemmy.ca
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          122 years ago

          Because you just might happen to be Mr. Naughty Dog himself browsing Lemmy and thinking “wow that’s the kind of talent I need on my team!”

          • ivanafterall
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            142 years ago

            John Activision, here. I like the cut of this developer’s gib. He’s hired starting immediately.

            • @maino82@lemmy.ca
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              12 years ago

              You’ll have to fight me, Tim Eagames, for him! But not before we join forces to best Samantha Bethesda, our sworn nemesis.

              • ivanafterall
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                22 years ago

                Tim, you son of a bitch! How are you? I thought you’d given up on making games years ago!

      • @tio_bira@lemmy.world
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        112 years ago

        That’s the right answer, he developed the racing quest system by himself, that alone is a very impressive thing

    • Echo Dot
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      152 years ago

      That’s what he does.

      He remakes old games in modern engines. In particularly at the moment with UE5 it’s a fairly good overview of it’s capabilities (it’s basically magic and is definitely the software that runs star treks holodecks).

      • anonionfinelyminced
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        322 years ago

        One thing Disney is known for is relentless legal pursuit of IP theft. Oh, and cartoon movies. Sometimes they do that too.

      • @Badgernomics@lemmy.world
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        22 years ago

        Creatives: Here’s a showcase of my skills and talents, a portfolio of work I’ve done that prove this. Here’s a tutorial to show how I did it to pass on my knowledge so you can learn from it…

        You: FUCKING SHOW OFF!!!1!1 STOP BEING AN ATTENTION WHORE YOU BITCH!!1!!!

  • @tio_bira@lemmy.world
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    232 years ago

    I was following the videos from reubs since the beginning, it’s wonderful what a single person with passion can do.

    When he found another artists to help him, i couldn’t belive how professional it looks.

    EA should do a deal with disney and hire him and a small team to make this official.

  • Selling it is clearly out of the question; but would such a thing be okay to give away free? Is there even sufficient law and precedent to say one way or the other without a court decision? It’s not really a parody or a remix, but it’s also not straight up theft. Hell, I don’t think I’ve ever heard of something similar actually coming out before; has anyone ever remastered or duplicated a thing in their own way and released it without any ties to the original content creators? 🤔

    I’m fairly certain you could legally get away with a full duplication of the game’s layout and mechanics, so long as you didn’t use the name or the characters. This does have precedent and happens a lot.

    • Kichae
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      212 years ago

      would such a thing be okay to give away free?

      No. Assuming they rebuilt the game in a publicly available game engine, they could release whatever they did to that, but the characters are trademarked, and the game level design and any audio they’d have used would be copyrighted. The fact that you didn’t ask for money isn’t a defense that would stand up in court.

      • @fryrus@lemmy.ca
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        162 years ago

        There is a potential way around this that has often been used by other projects. You make the original game files a requirement for it to work and you don’t distribute any files that include trademarked material directly and instead it uses the original files and modifies/extends them as needed. This has been used for a large number of other projects including things like the Ocarina of Time decompilation project.

        • zalack
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          52 years ago

          It’s a remake that uses new, higher quality assets though, so isn’t an option in this case.

          • @MolochAlter@lemmy.world
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            12 years ago

            It would still qualify as a mod if it required the original game, I’m pretty sure it would be fine to release that way, but it’s probably not worth the risk of legal bullshit.

  • insomniac_lemon
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    2 years ago

    I always hate that people do this instead of distancing themselves from the IP (at least enough for plausible deniability and to avoid automated detection). Especially when the work they made from scratch exceeds what they re-used, often a case of don’t use trademarks in the name. Though when it comes to map data I don’t know how much you could do (maybe jumble it up a bit or create some kind of procedural generation) unless it’s just a spiritual successor from scratch.

    Similarly, I’d be interested in new asset packs(/games?) made for free engines (that don’t have assets OotB, thus don’t function). Though I know that is also more likely if it only needs textures/sounds/models and not map data (which I am not sure if included map data is a thing/common).